The Olympic Esports Series (OES) is a global virtual and simulated sports competition created by the International Olympic Committee in collaboration with International Federations and game publishers. International Chess Federation and Chess.com are proud to bring chess to the Series. It marks a new stage in the cooperation with the International Olympic Committee since FIDE was recognised as an international sports federation by the IOC in 1999.
The Olympic Esports Series 2023 Chess Event started on Chess.com on April 1 with open qualifiers. Whopping 42,000 players from 219 countries participated in qualifying events, which culminated in 16-player Preliminaries on May 4-5. Eight players prevailed and, together with two wild cards, are headed to Singapore for the Olympic Esports Series Finals!
GM Samvel Ter-Sahakyan
GM Oleksandr Bortnyk
GM Alexey Sarana
GM Bassem Amin
GM Maksim Chigaev
GM Nguyen Ngoc Truong Son
GM Aleksandr Rakhmanov
GM Goh Wei Ming Kevin
GM Tin Jingyao (Singapore wildcard)
IM Irene Kharisma Sukandar (female wildcard)
The Finals take place June 23-24 in Singapore. There will be two stages. For the Pool Stage on day one, the ten players will be divided into two pools of 5, played as a Round Robin tournament. The winner and the runner-up of each Pool will qualify for the Knockout Stage on day two. After the semis, there will be matches for Gold (the loser gets Silver) and Bronze trophies. Each match will be played as the best-of-4 games with the time control of 3 minutes plus 2 seconds per move. In case of a tie, an Armageddon game will decide the winner.
Mark your calendars for this exciting event and watch it live on Chess.com.
©2023 International Olympic Committee/IOC – All rights reserved. The "Olympic Esports Series" is a property of the IOC and may not be copied, republished, stored in a retrieval system or otherwise reproduced or transmitted, in whole or in part, in any form or by any means whatsoever, without the prior written consent of the IOC. Unauthorized copying, adaptation, rental, lending, distribution, extraction, re-sale, arcade use, charging for use, broadcast, public performance and internet, cable or any telecommunications transmission, access or use of this product or any trademark or copyright work that forms part of this product are prohibited.